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  • MindBlaster Article Posted

    My latest Coding4Fun article on the creation of my game MindBlaster is now available!  This is a game I wrote using XNA Game Studio 3.1 that combines a Nintendo Wiimote and a Neurosky MindSet headset to create a game you play entirely with your head.  If you were at PDC09 and stopped by the...
    Posted to Brian Peek's Blog by Brian Peek on Mon, Mar 8 2010
    Filed under: .NET, Coding4Fun, Wiimote, XNA, Hardware, PDC2009, MIX10
  • WiimoteLib 1.8 Beta 1 Posted

    I have posted a new version of WiimoteLib as a beta for people to play around with the Wii MotionPlus accessory .  Please note that this is not a stable release and should only be used if you wish to mess around with the MotionPlus.  Also note that only C# source code is included in this release...
    Posted to Brian Peek's Blog by Brian Peek on Mon, Jul 20 2009
    Filed under: .NET, Coding4Fun, Wiimote, Hardware
  • Status of Wii MotionPlus Support for WiimoteLib

    Update: See this post for a beta release Ok, I get about 10 emails a day on this, so I figure a status update is in order. The Wii MotionPlus extension for the Wiimote was released last week.  Since then, I and others have been working to figure out how the device works.  Unfortunately, it...
    Posted to Brian Peek's Blog by Brian Peek on Fri, Jun 19 2009
    Filed under: .NET, Coding4Fun, Wiimote, Hardware
  • Brian and Dan on .NET Rocks!

    This week, Dan Fernandez and I had the opportunity to be on the .NET Rocks! show with Richard and Carl.  We spent some time chatting about our Coding4Fun book (available at fine booksellers everywhere!) and several extremely interesting projects Richard and Carl have created in the past, including...
    Posted to Brian Peek's Blog by Brian Peek on Fri, Feb 6 2009
    Filed under: Personal, .NET, Coding4Fun, Wiimote, Coding4Fun Book
  • WiimoteLib v1.7 Released

    I have just put up the latest version of WiimoteLib at CodePlex .  The changes for this release are: v1.7.0.0 Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting...
    Posted to Brian Peek's Blog by Brian Peek on Mon, Jan 19 2009
    Filed under: .NET, Coding4Fun, Wiimote, Microsoft Robotics Studio, Hardware
  • Hanselminutes Podcast

    At the very last minute before Scott left for Africa , Dan Fernandez and I were able to do a quick episode of Hanselminutes to promote our book .  Have a listen to learn a bit more about our book, the projects it contains, how they were developed, and some issues we ran into when trying to use some...
    Posted to Brian Peek's Blog by Brian Peek on Sun, Dec 7 2008
    Filed under: .NET, Coding4Fun, Wiimote, Events, Coding4Fun Book
  • WiiEarthVR Article and Source Code Posted

    I previously talked about my WiiEarthVR project shown at PDC project, and now I have posted the article for the application up at the Coding4Fun site.  Full source code is available.  You’ll need some hardware to make this go, namely a Wiimote, Nunchuk, Wii Fit Balance Board and a pair of Vuzix...
    Posted to Brian Peek's Blog by Brian Peek on Fri, Nov 14 2008
    Filed under: .NET, Coding4Fun, Wiimote, Virtual Earth, Hardware
  • WiimoteLib v1.6 Released

    A new version of my managed Wiimote library for .NET has been released.  You can find version 1.6 up at CodePlex now.  The changes are as follows: v1.6.0.0 Added "center of gravity" calculation to the Wii Fit Balance Board (thanks to Steven Battersby) Structs are now marked [Serializable...
    Posted to Brian Peek's Blog by Brian Peek on Thu, Nov 13 2008
    Filed under: .NET, Coding4Fun, Wiimote, Hardware
  • TL39: Coding4Fun: Windows Presentation Foundation Animation, YouTube, iTunes, Twitter, and Nintendo's Wiimote

    Well, PDC2008 is over.  I had a lot of fun, met a ton of interesting and fun people, and learned about a lot of exciting new technologies.  I hope to make it back out there next year. Our PDC2008 session video has been posted up at Channel 9 along with the PowerPoint slide deck.  In this...
    Posted to Brian Peek's Blog by Brian Peek on Fri, Oct 31 2008
    Filed under: .NET, Coding4Fun, Wiimote, Events, Virtual Earth, Coding4Fun Book, PDC2008
  • WiiEarthVR at PDC

    Update 1/20/09: Here’s a vid from Channel9 showing the WiiEarthVR project:   Time to talk a little bit about my PDC demo… About a year ago, I wrote an application to control Virtual Earth 3D with the Wiimote named WiiEarth and a corresponding Coding4Fun article on how it was done.  Since that...
    Posted to Brian Peek's Blog by Brian Peek on Fri, Oct 24 2008
    Filed under: .NET, Coding4Fun, Wiimote, Virtual Earth, Hardware, PDC2008
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