Sorry, but there are no more tags available to filter with.
-
Hi Brian, Love the library...giving me endless hours of fun. I wondered if you'd have any advice on how I might get my tiny brain around the problem of mapping the Wiimote orientation to the X, Y, Z rotation values I would use in XNA to orient a model mesh so that it precicely followed the orientation...
Page 1 of 1 (1 items)