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I released version 1.1 of ThinkGearNET over at CodePlex last week. ThinkGearNET is a library that allows developers to easily use the Neurosky MindSet device with .NET. This version now matches Neurosky ’s latest SDK and supports eye blink detection. Nothing else has changed. If anyone has used a prior version of the library
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Here is a list of events I will be speaking at, and those that have already passed, along with links to slide decks, source code, etc. If you have seen me speak on any topic and have any feedback, I'd love to hear it! 2010 Visual Studio Live - Orlando - November Multitouch Madness! What's new in VS2010 Debugging Visual Studio Live - Redmond - August
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Tonight I hosted the Devapalooza event for Visual Studio Live in Redmond . For the event, we played a Jeopardy-like game using software and hardware I created. You can find an article on how the software was created, how to build the hardware, and full source/binary downloads over at Coding4Fun and CodePlex This can be a fun way to
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Thanks to all who attended my first session today, and a thank you in advance to those attending Thursday’s session on multi-touch. I’m going to post my slide deck for the What’s New in VS2010 Debugging session now and I will update this post on Thursday/Friday with the source and slides for the multi-touch session. Feel free to contact
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I have been selected to speak at this year’s VSLive! conference on the Microsoft Campus in Redmond. I’m very excited about this conference for a couple of reasons. First, it’s on campus, which will allow me to get together with my Coding4Fun / Channel 9 friends to do some planning. Secondly, VSLive! attendees are also allowed
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The fifth episode of my Coding4Fun Show , is now up on Channel 9 . In this episode of the Coding4Fun Show , I chat with Josh Blake about Natural User Interfaces and Multitouch programming with .NET. Josh has written a multitouch PowerPoint replacement called NaturalShow, which was demonstrated during his NUI session at MIX10. Watch and learn
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I’ve been working on a version 2.0 of WiimoteLib which reorganizes the library quite a bit to clean up the codebase. It’s not quite ready for release, and I don’t have an ETA currently, but I wanted to note some of the changes and get some feedback as I finish things up. I will be including a VS2010 solution for the project in addition to the
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As I posted earlier, I’ll be attending MIX10 this year, and I will be taking part in the Ask the Experts panel on Monday evening at 5pm. I will be at the C# table since I’m a C# MVP, so stop by and start a discussion! Experts in a variety of subjects will be on hand so even if C# isn’t your thing, surely one of the many other topics will
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I have written and posted a new library that allows .NET developers to easily connect to and use the Neurosky MindSet headset from any .NET application. You can find the source code and a binary of the library at CodePlex . Usage is very simple and may seem familiar to those that have used my .NET Wiimote LIbrary ; set a reference to the
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My latest Coding4Fun article on the creation of my game MindBlaster is now available! This is a game I wrote using XNA Game Studio 3.1 that combines a Nintendo Wiimote and a Neurosky MindSet headset to create a game you play entirely with your head. If you were at PDC09 and stopped by the Coding4Fun area you may have seen it, or, if you