Had some time in the last couple of days to play around with it.
My ultimate aim is to develop a "swaymeter" from the Wii Balance board as a tool to assess the risk of falls in elderly. It has been done commercially with similar devices such as "force platform board". I also have ideas with using the wiimote's IR camera, but that will come later.
Had incorporated SJB's (thanks again) COG into Brian's source and recompiled the DLL.
So far it can graphically display the COG inside a picturebox in real time and capturing the COG values (as Point) into a predefined array for a duration of 10s. Plotted the COG values onto a second picturebox to graphicaly represent the amount of "sway" with beziers.
There's a few questions which I'd like to ask for those who had played around with their balance board.
1. What are your default values from the 4 sensors? ( My values are as follow TL = 2.0 +/- 0.5; BL = 2.0 +/- 0.5; TR = 0 +/- 0.5; BR = 0 +/- 0.5)
2. What is your baseline COG values (My values are COG.X = -21 +/- 0.5, COG.Y = 1.5 +/- 0.5; guess it relates to Q1.)
3. Do you really need to calibrate the board? (I find when I stand on it and tried to get the circle in the middle of the picturebox, the respective COG cordinates comes to zero).
4. What are the use of the BalanceBoardCalibrationInfo method?
5. Anyway of getting the board to reconnect without having to do the synchronisation all over again? (I had read somewhere that its possible to use glovepie and bluesoleil, but this was for the wiimote).
I dont have access to a second board to figure out some of the above questions. Once I have the basics and interface sorted out, will implement a database to store the values and various charts and graphs.
Thanks