Visual Studio Live! - Las Vegas

Posted February 8, 2012 11:20 AM Categories: Async | Events | VSLive Vegas | Windows 8 | XNA

I will be speaking at Visual Studio Live! in Las Vegas this March 26-30.  The conference is a full 5 day event and there’s still time to register!  If you use code VLSPK21, you can save a nice chunk of cash off the all-access Best Value Conference Package. The three sessions I’m presenting are:

T05 - Windows 8 Metro-style Application Contracts and Extensibility
Date: Tuesday, March 27, 2012
Time: 10:45 AM – 12:00 PM 
Level: Intermediate

Contracts are a new feature of Windows 8 Metro-style applications that allow applications to interact with the operating system and other Metro-style applications in a standard way. With contracts, applications can implement interfaces to allow searching, sharing, settings, app-to-app file picking, and more. In this session, we will explore these contracts and how they can be used in any Windows 8 Metro-style application to provide a seamless, integrated experience for users.

W04 - XNA Games for Windows Phone
Date: Wednesday, March 28, 2012
Time: 9:15 AM – 10:30 AM 
Level: Introductory to Intermediate

You have Silverlight on Windows Phone 7 under control, but what about XNA? If you're looking to create a more advanced game with better performance than Silverlight, XNA is the platform for you. In this session, developers will learn how to build an XNA game targeted for Windows Phone 7. The basics of the platform will be demonstrated while building a simple Space Invaders-type game that would be Marketplace acceptable. Specifically, this session will cover how to deal with user input, play sound effects and music, display animated 2D graphics, and how to create a game that's ready to be sold on the Marketplace.

TH09 - Writing Asynchronous Code Using .NET 4.5 and C# 5.0
Date: Thursday, March 29, 2012
Time: 11:00 AM – 12:15 PM
Level: Introductory

A variety of new features were added to the .NET 4.5 Framework, including support for easily writing asynchronous code. This session will introduce the concepts of asynchronous programming, .NET Tasks, how to ensure your UI remains responsive, and how to do all of this properly in your own applications using the new async and await keywords. If you’re looking for ways to provide a better, smoother experience for your users, don’t miss this session!

As always. I will be hosting another round of Developer Duel on Wednesday night during the Wild Wednesday event.  Join us for the event and have a chance to win fabulous prizes while playing a game similar to one you’ve seen on TV for the past 30 years…

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Get more information on the conference at:

Hope to see you all there!

Visual Studio Live! - Las Vegas

Posted February 9, 2011 4:11 PM Categories: .NET | XNA | Events | Multi-touch | VSLive Vegas | Windows Phone

VSLLV11_Speak_VLSPK24I will be speaking at Visual Studio Live! in Las Vegas this April 18-22.  The conference this year is being held at the Rio All Suites Hotel and Casino (to quote Penn Jillette directly) and is a full 5 day event.  The two sessions I’m presenting are:

TH1 - Multi-touch Madness!
Date: Thursday, April 21, 2011
Time: 8:00 AM - 9:15 AM
Level: Introductory to Intermediate

Multi-touch technology is popping up everywhere, most recently in Windows 7 and various .NET technologies. Windows 7 has been designed from the ground-up with multi-touch in mind, and the newest versions of WPF and Silverlight are multi-touch capable as well. In this session I will take you through the 4 biggest areas of Microsoft multi-touch technology: Windows 7, WPF 4, Silverlight, and Surface, including the forthcoming Surface Toolkit for Windows Touch. You will learn how to make your applications multi-touch aware and capable using each of these platforms, how to handle gestures and manipulations properly across platforms, and learn where multi-touch is heading in the future with regard to Microsoft development.

TH16 - XNA Games for Windows Phone 7
Date: Thursday, April 21, 2011
Time: 1:30 PM – 2:45 PM
Level: Introductory to Intermediate

You have Silverlight on Windows Phone 7 under control, but what about XNA? If you're looking to create a more advanced game with better performance than Silverlight, XNA is the platform for you. In this session, developers will learn how to build an XNA game targeted for Windows Phone 7. The basics of the platform will be demonstrated while building a simple Space Invaders-type game that would be Marketplace acceptable. Specifically, this session will cover how to deal with user input, play sound effects and music, display animated 2D graphics, and how to create a game that's ready to be sold on the Marketplace.

If you register by March 23rd and use code VLSPK24, you can save a pile of cash!  This code will provide you with the all-access Best Value Conference Package for just $1,495, a savings of $400.00 off the standard price of $1,895!

  Get more information on the conference at:

Hope to see you all there!

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