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ThinkGearNET Library
MindBlaster Article Posted
PDC09, Coding4Fun, and Mind Blaster
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WiimoteLib 1.8 Beta 1 Posted
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ThinkGearNET Library
I have written and posted a new library that allows .NET developers to easily connect to and use the Neurosky MindSet headset from any .NET application. You can find the source code and a binary of the library at CodePlex . Usage is very simple...
Published
Mon, Mar 8 2010 3:06 PM
by
Brian Peek
Filed under:
Gaming
,
.NET
,
Coding4Fun
,
Hardware
,
Neurosky MindSet
MindBlaster Article Posted
My latest Coding4Fun article on the creation of my game MindBlaster is now available! This is a game I wrote using XNA Game Studio 3.1 that combines a Nintendo Wiimote and a Neurosky MindSet headset to create a game you play entirely with your head...
Published
Mon, Mar 8 2010 3:05 PM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
XNA
,
Hardware
,
PDC2009
,
MIX10
PDC09, Coding4Fun, and Mind Blaster
Another PDC is over and I’m happily relaxing before work starts again on Monday. Lots of announcements, free laptops for attendees (not me, sadly), and plenty of time spent in our Coding4Fun area with my project. We even had the opportunity...
Published
Mon, Nov 23 2009 6:59 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
XNA
,
Events
,
Hardware
,
Channel 9
,
PDC2009
PDC 2009
PDC 2009 , starting November 17th, is almost upon us and I’ll be heading out to the conference once again with my Coding4Fun / Channel 9 playmates. Anyone else heading out to the big show? We won’t be doing a Coding4Fun session like we did last...
Published
Mon, Nov 9 2009 6:33 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
XNA
,
Events
,
Hardware
,
Coding4Fun Show
,
Channel 9
,
PDC2009
WiimoteLib 1.8 Beta 1 Posted
I have posted a new version of WiimoteLib as a beta for people to play around with the Wii MotionPlus accessory . Please note that this is not a stable release and should only be used if you wish to mess around with the MotionPlus. Also note...
Published
Mon, Jul 20 2009 5:01 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
Hardware
Status of Wii MotionPlus Support for WiimoteLib
Update: See this post for a beta release Ok, I get about 10 emails a day on this, so I figure a status update is in order. The Wii MotionPlus extension for the Wiimote was released last week. Since then, I and others have been working to figure...
Published
Fri, Jun 19 2009 1:43 PM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
Hardware
WiimoteLib v1.7 Released
I have just put up the latest version of WiimoteLib at CodePlex . The changes for this release are: v1.7.0.0 Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and...
Published
Mon, Jan 19 2009 6:57 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
Microsoft Robotics Studio
,
Hardware
Animated Musical Holiday Lights at TVUG
I’ll be presenting a session on building your own holiday musical light show using Phidget boards and .NET at this month’s Tech Valley User Group . I’ve previously written an article about this topic on the Coding4Fun site, and there will be a full...
Published
Sat, Nov 15 2008 4:57 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Events
,
Light Sequencer
,
Coding4Fun Book
,
Hardware
,
TVUG
WiiEarthVR Article and Source Code Posted
I previously talked about my WiiEarthVR project shown at PDC project, and now I have posted the article for the application up at the Coding4Fun site. Full source code is available. You’ll need some hardware to make this go, namely a Wiimote...
Published
Fri, Nov 14 2008 4:32 AM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
Virtual Earth
,
Hardware
WiimoteLib v1.6 Released
A new version of my managed Wiimote library for .NET has been released. You can find version 1.6 up at CodePlex now. The changes are as follows: v1.6.0.0 Added "center of gravity" calculation to the Wii Fit Balance Board (thanks...
Published
Thu, Nov 13 2008 5:56 PM
by
Brian Peek
Filed under:
.NET
,
Coding4Fun
,
Wiimote
,
Hardware
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