BrianPeek.com
A Compendium of Random Uselessness
WiimoteLib v1.7 Released

image I have just put up the latest version of WiimoteLib at CodePlex.  The changes for this release are:

v1.7.0.0

  • Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting LEDs and rumble (Serial Nightmare & wwibrew.org)
  • Guitar Hero: World Tour Guitar and Drums now properly recognized and used (wiibrew.org, tested by Tyler Tolley and Mauro Milazzo)
  • Guitar whammy bar is now a 5-bit value instead of 4 (wiibrew.org)
  • Position of 4 IRs now properly reported in Basic reporting mode (Dan Carter)
  • Found1/2 now properly reported in MSRS (reported by akka243)
  • MSRS project updated to Microsoft Robotics Developer Studio 2008

Please give this new version a try and let me know how it works for you, especially if you have one of the newly supported controllers.  And, as always, what features/bugs would you like to see added/fixed?  Please leave a comment here or contact me directly so I can add it to the list.  Enjoy!


Posted Mon, Jan 19 2009 6:57 AM by Brian Peek

Comments

Kerry Snyder wrote re: WiimoteLib v1.7 Released
on Mon, Jan 19 2009 10:22 AM

Wow! Literally the day after i get my wiimote working on my Vista computer and two days after I get into C#. I just need to make something awesome now.

DotNetKicks.com wrote WiimoteLib v1.7 Released
on Tue, Jan 20 2009 3:37 AM

You've been kicked (a good thing) - Trackback from DotNetKicks.com

El Bruno wrote [Net] WiiMoteLib 1.7 (sigue mejorando, mas que algunos productos !!)
on Wed, Jan 21 2009 1:37 PM

Buenas, ya que por unos días estoy abandonando Team System espero que sean pocos días

Visual Studio Hacks wrote Visual Studio Links #102
on Thu, Jan 22 2009 10:09 AM

My latest in a series of the weekly, or more often, summary of interesting links I come across related to Visual Studio. Scott Cate has posted 5 new VS tip videos: #011 Visual Studio Full Screen Options #012 Quick Find data in current document #013 Quick

updownme's me2DAY wrote 짱가의 느낌
on Mon, Feb 9 2009 12:47 PM

위모트 라이브러리슬슬 졸프를 뭐할지 결정해야하는데.. 난 위WII가 너무너무 땡겨..ㅋㅋ 안되겠지만.ㅠ

Doug Hill wrote re: WiimoteLib v1.7 Released
on Mon, Mar 30 2009 2:16 PM

This is probably not a bug, but it is a problem I'm having that may be obvious to you.

Using WiiMoteLib 1.7 I can connect to the Wiimote in standalone programs.  When I try to use the library in Unity3D it fails in Connect() when it tries to create a FileStream.  It throws an IOException: Invalid Handle.  To get this far it must have found the Wiimote using the library code.

Any idea why it wouldn't be able to open the FileStream in the Unity3D environment?  Looking at the Unity3D forum, I see that someone else encountered this problem a few days ago, but no one has come up with an answer yet.

Silvia wrote re: WiimoteLib v1.7 Released
on Wed, Apr 22 2009 8:35 AM

I've got the same problem as Doug Hill. How can we get it fixed?

Crazy Doing Project wrote re: WiimoteLib v1.7 Released
on Tue, Aug 18 2009 2:12 AM

Hi Brian How to open your software to LabVeiw i do not know how to convert your software.

Thankz

Crazy Doing Project too wrote re: WiimoteLib v1.7 Released
on Wed, Dec 2 2009 10:47 PM

Can it runs in Windows 7?

Brian Peek wrote re: WiimoteLib v1.7 Released
on Wed, Dec 2 2009 11:12 PM

@CDP, yup.

Add a Comment

(required)  
(optional)
(required)  
Remember Me?