January 2009 - Brian Peek's Blog
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If you’ve followed any of my Virtual Earth 3D projects, you know that the managed API has been undocumented and unsupported for a while. All the work that has been done so far has been possible due to a few VE3D team members posting information on their blogs and through reverse engineering using tools like Reflector.
Well, half of the problem has been solved: The VE3D team has now released beta documentation for the VE3D GlobeControl ! As their blog post states, it’s still beta and not officially supported, but it’s definitely a great a start.
Now to see what assumptions I made in my projects that are incorrect…
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I have just put up the latest version of WiimoteLib at CodePlex. The changes for this release are:
v1.7.0.0
- Writing registers is now properly waiting for the Wiimote to reply before continuing...this removes all of the Thread.Sleep() calls and should *greatly* improve performance when setting LEDs and rumble (Serial Nightmare & wwibrew.org)
- Guitar Hero: World Tour Guitar and Drums now properly recognized and used (wiibrew.org, tested by Tyler Tolley and Mauro Milazzo)
- Guitar whammy bar is now a 5-bit value instead of 4 (wiibrew.org)
- Position of 4 IRs now properly reported in Basic reporting mode (Dan Carter)
- Found1/2 now properly reported in MSRS (reported by akka243)
- MSRS project updated to Microsoft Robotics Developer Studio 2008
Please give this new version a try and let me know how it works for you, especially if you have one of the newly supported controllers. And, as always, what features/bugs would you like to see added/fixed? Please leave a comment here or contact me directly so I can add it to the list. Enjoy!