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WiimoteLib and BSOD – Part 2

Well, after a few survey responses and posts to my forum, it appears that everyone experiencing the BSOD issue with WiimoteLib is running the BlueSoleil stack.  I was also pointed to the following links on www.wiimoteproject.org with others having the problem and apparently BlueSoleil is aware of the issue.

So, I guess the only solution now is to wait for BlueSoleil to issue a patch and fix the problem on their end.  If/when I get any news on this (or if someone notifies me if I miss it), I’ll be sure to post the resolution here and update the WiimoteLib docs.

Published Jul 23 2008, 04:05 AM by Brian Peek
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About Brian Peek

Brian is a Microsoft C# MVP who has been actively developing in .NET since its early betas in 2000, and who has been developing solutions using Microsoft technologies and platforms for even longer. Along with .NET, Brian is particularly skilled in the languages of C, C++ and assembly language for a variety of CPUs. He is also well-versed in a wide variety of technologies including web development, document imaging, GIS, graphics, game development, and hardware interfacing. Brian has a strong background in developing applications for the health-care industry, as well as developing solutions for portable devices, such as tablet PCs and PDAs. Additionally, Brian has co-authored the book "Debugging ASP.NET" published by New Riders, and is currently co-authoring a book titled "Coding4Fun: 10 .NET Programming Projects for Wiimote, YouTube, World of Warcraft, and More" to be published by O'Reilly in November 2008. Brian is also an author for MSDN's Coding4Fun website.

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