In an effort to put out more frequent builds with fewer changes, I’ve released WiimoteLib v1.4 to CodePlex. This release contains the single most requested feature: multiple Wiimote support. I’m very interested to hear bug reports and suggestions on this release, so please do let me know how it works for you. The original Coding4Fun article has also been updated with some details on how to use multiple Wiimotes, as has the WiimoteTest application included with the distribution.
Changes
- Multiple Wiimotes supported!
- Slight change to ExtensionType enum for better extension detection
- Decided I didn't like the dependency on System.Drawing for the 2D point so am now using my own Point structs. Sorry...
- WiimoteTest app updated to show multiple Wiimotes working
About Brian Peek
Brian is a
Microsoft C# MVP who has been actively
developing in .NET since its early betas in 2000, and who has been developing
solutions using Microsoft technologies and platforms for even longer. Along
with .NET, Brian is particularly skilled in the languages of C, C++ and
assembly language for a variety of CPUs. He is also well-versed in a wide
variety of technologies including web development, document imaging, GIS,
graphics, game development, and hardware interfacing. Brian has a strong background in developing applications for the health-care industry, as well as developing solutions for portable devices, such as tablet PCs and PDAs. Additionally, Brian has co-authored the
book "
Debugging ASP.NET" published by New Riders, and is currently
co-authoring a book titled "
10 Coding4Fun Projects with .NET for Programmers, Hobbyists, and Game Developers" to be published by
O'Reilly
in late 2008. Brian also writes for MSDN's
Coding4Fun website, contributing
articles on a monthly basis.