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Odama

If you own a GameCube and haven’t picked up Odama yet, what are you waiting for?  I saw this game about a year ago and have been awaiting its arrival in the US ever since.

For those that don’t know, Odama is a game created by Yoot Saito and Vivarium, father of Seaman on the Dreamcast.  Oh, and if you haven’t played Seaman, go buy that now, too.  

Odama combines a pinball with some elements of real-time strategy and tosses in a microphone as an input for voice commands for good measure.

The gameplay itself is relatively simple.  Your ancient Japanese samurai warriors need to make their way from the front of the playfield to the back, through a gate, while opposing warriors attempt to stop you.  All the while you’re batting around this enormous ball (the Odama) like a giant pinball which runs over troops (both yours and the enemies) and kills them.  The ball also destroys buildings and other armaments in its path.  Add to that a microphone where you shout commands like “Push forward!” and “Rally!” to your troops, and there you have it.  A bizarre combination of genres and control interfaces that make for a pretty unique gaming experience.  It takes some practice to coordinate it all, but once you’ve learned how to control the game, it works pretty well.

For some reason, the mainstream gaming sites aren’t all over this one.  Did I answer my question of “Why?” with that statement?  Is this game so far out of the mainstream that they just don’t care?  Or am I just a die-hard for quirky, innovative games that aren’t tired rehashes of already rehashed games?

If you have a need for a quirky and unique gaming experience and own a GameCube, spend the $50 and pick up this game.

Published Apr 14 2006, 04:34 PM by Brian Peek
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Comments

 

Dan Potter said:

I've heard about this game a bit. It sounds like it'd be fun, but as much time as I spend playing games these days I'm not sure I can justify blowing half my monthly discretionary income on it.

That's one reason I've been so happy with the two Katamaris -- very cheap but still lots of fun.
April 14, 2006 9:28 PM
 

michelle said:

it's especially fun when you scream 'rally!' 85 times in 12 minutes.
April 21, 2006 1:31 AM

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About Brian Peek

Brian is a Microsoft C# MVP who has been actively developing in .NET since its early betas in 2000, and who has been developing solutions using Microsoft technologies and platforms for even longer. Along with .NET, Brian is particularly skilled in the languages of C, C++ and assembly language for a variety of CPUs. He is also well-versed in a wide variety of technologies including web development, document imaging, GIS, graphics, game development, and hardware interfacing. Brian has a strong background in developing applications for the health-care industry, as well as developing solutions for portable devices, such as tablet PCs and PDAs. Additionally, Brian has co-authored the book "Debugging ASP.NET" published by New Riders, and is currently co-authoring a book titled "10 Coding4Fun Projects with .NET for Programmers, Hobbyists, and Game Developers" to be published by O'Reilly in late 2008. Brian also writes for MSDN's Coding4Fun website, contributing articles on a monthly basis.
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